Black Orc
Bug Fixes
-Waaagh!: Debuff icon tooltip now states correct reduction type,
and no longer requires a target.
-Tree Hit Combo: This ability will now behave correctly when interrupted.
-Can't hit Me: This ability will now behave correctly when interrupted.
-Da Biggest: This ability will now continue after zoning.
-Da Toughest: This ability will now continue after zoning.
-Da Big Un: This ability will now continue after zoning.
-Rock Ard: No longer claims to lead to Gud Plan, or highlights
while you have a Gud Plan.
-Challenge: No longer requires an enemy target.
Balance Changes
-Wot Armor has had its stacking % armor debuff replaced with a
fixed value armor debuff.
-Wot Armor will now apply its maximum debuff value in a single hit
-Da Toughest will now grant less Wounds and health to the Black Orc
when it triggers.
-Da Big Un' will now deal more damage, and affect a larger area.
-Savin' Me Hide will now deal more damage and reduce the magical
damage taken by you and your group.
-Shut Yer Face will now deal more damage and cost no AP to activate.
-Down Ya Go will now deal more damage, always knockdown the target
for 3s, and cost no AP to activate.
-T'ree Hit Combo will now deal more damage.
-Not in Da Face will now deal more damage and also make you and
your group briefly immune to disabling effects.
-WAAAAAAAGH! will now deal more damage.
-T'ree Hit Combo will receive less damage contribution from stats.
-Can't Hit Me will now deal Corporeal damage.
-Big Brawlin' will now disorient targets by 25%.
-Dat Was Great will now also reduce the victim's Toughness.
-Rock 'Ard will now absorb more damage.
-Can't Touch Us will now absorb more damage.
Squig Herder
Bug Fixes
-Indigestion: Fixed a bug that caused this ability to use
Intelligence instead of Strength in damage calculations.
-Sticky Squigz: This ability now costs the correct amount of Action
Points to use.
-Big Bouncin: This ability will now behave correctly when interrupted.
-Run Away!: The cost has been lowered. The knock forward has been
changed to a movement speed increase effect.
-'Ere Squiggy!: Fixed a bug that prevented the tactic from firing
on damage abilities.
-Lots o' Arrers: The animation will no longer continue after the
Squig Herder runs out of AP.
Balance Changes
-Tastes like Chicken will now heal for slightly more, and no longer
lose value based on the health of the pet.
-Squig Armor no longer has a build and a reduced reuse time.
Shaman
Bug Fixes
-Gedup!: Build time reduced, and cooldown time increased.
-Do Sumfin Useful: Fixed a typo in the tooltip for this ability.
-Big Waaagh!: Waaagh mechanic should now properly light up this
ability on the hotbar.
-Ey Quit Bleedin: Fixed a bug which was allowing this ability to
incorrectly cast on NPCs.
Balance Changes
-Gork'll Fix It will now heal slightly more initially and slightly
less over time. The over time portion will now last 5s.
-Gather Round will now cast faster and heal for a higher value.
-I'll Take That will now deal more damage.
-Yer Not so Bad is now has no build time.
-'Ere We Go's extra damage will now deal Elemental damage.
-Gork's Barbs' will now deal Elemental damage.
-Bunch o Waaagh will receive greater damage contribution from stats.
-Don't Feel Nuthin' will now absorb more damage.
Black Guard
Bug Fixes
Hatred: The mechanic icon will no longer display in the general skills tab.
Khaine's Warding: Typo fixed.
Challenge: No longer requires an enemy target.
Filled with Fury: Now only affects attacks that expend hate.
Crimson Death: Debuff icon will now display correct value.
Feeding on Pain: Tooltip will now display correct values.
Thirst for Death: Typo fixed.
Enraged Beating: This ability will now behave correctly when interrupted.
None Shall Pass: This ability will now behave correctly when interrupted.
Away Cretins!: Now knocks down monsters.
Hold the Line: Now has the correct cooldown of 0 seconds.
Monstrous Ruin: Will no longer allow Furious Howl to be activated
without the required amount of Hatred.
Balance Changes
None Shall Pass will now deal Physical Damage.
Brutal Smash will now disorient the target by 50%.
Shield of Rage will now absorb more damage.
Chosen
Bug Fixes
-Relentless: This ability will now behave correctly when interrupted.
-Dreadful Fear: This ability will now continue after zoning.
-Corrupting Wrath: This ability will now continue after zoning.
-Discordant Instability: This ability will now continue after zoning.
-Guard: This ability will now continue after zoning.
-Discordant Fluctuation: This ability will now continue after zoning.
-Corrupting Retribution: This ability will now continue after zoning.
-Dreadful Agony: This ability will now continue after zoning.
-Dreadful Terror: This ability will now continue after zoning.
-Corrupting Horror: This ability will now continue after zoning.
-Discordant Turbulence: This ability will now continue after zoning.
-Challenge: No longer requires an enemy target.
Balance Changes
-Auras will no longer agro monsters that are not already in combat.
-Hate from auras which affect all groupmates will now be credited
tothe individual -group members, instead of all to the Chosen
themselves.
-Auras can no longer be dodged, blocked, parried or disrupted.
-Auras that deal damage now deal Spirit damage.
-Blast Wave will now deal Spirit damage.
-Quake will now deal Spirit damage.
-Blast Wave will no longer lower target's resistances, and instead
will instead lower targets' Wounds.
-Discordant Fluctuation will now deal more damage.
-Corrupting Retribution will now heal for slightly more.
-Dreadful Terror now removes slightly more action points from the victims.
-Tooth of Tzeentch's bonus damage will now deal Spirit damage.
-Bane Shield will now deal Spirit damage.
-The damage effect on Bane Shield will now only trigger a maximum
of once per 2s per character affected.
-Touch of Palsy will now deal Spirit damage.
-The damage effect on Discordant Fluctuation will now only trigger
a maximum of once per 2s per character affected.
-Corrupting Horror will now disorient targets by 25%.
-Impenetrable Armor will now absorb more armor.
Disciple
Bug Fixes
-Stand Coward!: Build time reduced, and cooldown time increased.
-Patch Wounds: The ability will now correctly consume 25 Soul
Essence as described.
-Restored Motivation: Fixed a bug which caused the healing effect
to occasionally be disrupted by allies.
-Warding Strike: The ability will now fire correctly when the
Disciple has 30 Soul Essence.
-Covenant of Vitality: Fixed the buff icon tooltip to display the
correct effect.
Balance Changes
-Covenant of Vitality will now deal Spirit damage.
-Covenant of Celerity will now deal Spirit damage.
-Restore Essence will now heal slightly more initially and slightly
less over time. The over time portion will now last 5s.
-Khaine's Embrace will now cast faster and heal for a higher value.
-Soul Shielding will now absorb more damage.
-Khaine's Bounty will now absorb more damage.
Magus
Bug Fixes
-Dissolving Mist: Radius is now accurate on tooltip.
-Daemonic Armor: Tooltip values will now display correctly.
-Indigo Fire of Change: Multiple Magi can now cast this spell upon a
single target, but only a single Horror will be created.
-Tzeentch's Firestorm: The ability can now be defended against, and
will trigger any appropriate effects.
-Blue Horror, Pink Horror, Flamer of Tzeentch: Daemonic
Minion-specificabilities will now display in the Mastery Training
window as being partof the associated Mastery.
-Daemonic Resistance: Increased casting range to match normal
groupeffects, and fixed a bug which caused the hotkey to gray out
whenselecting group members.
-Daemonic Infestation: When exploding, will now visually knock down
players and play an explosion effect.
Balance Changes
-Seed of Chaos will now explode if the target is killed.
-Perils of the Warp will now deal Elemental damage.
-Seed of Chaos will now deal Spirit damage.
-Aegis of Orange Fire will now deal Elemental damage.
Marauder
Bug Fixes
-Gift of Savagery: The tooltip will now better match the stats
gained from the ability.
-Gift of Monstrosity: The tooltip will now better match the stats
gained from the ability.
-Gift of Brutality: The tooltip will now better match the stats
gained from the ability.
-Demolition: The cooldown listed on the tooltip now matches the
actual cooldown of the ability.
-Mutating Release: The ability now correctly gives a 10 second
immunity to all roots and snares.
-Deeply Impaled: This effect will no longer stack with itself.
-Drink Deeply: This tactic will once again heal when Tzeentch's Cordial ends.
-Growing Instability: This tactic will once again grant a bonus to
critical hit at the correct health brackets.
-Convulsive Slashing: This ability will now behave correctly when
interrupted.
-Wrecking Ball: This ability will now behave correctly when interrupted.
-Deeply Impaled: This tactic will now give the correct bonus when
Impale is used.
-Gut Ripper: This ability will once again cause the next ability
used to critical hit.
-Wave of Horror: The tooltip will now state the correct amount of
hate reduction.
Balance Changes
-Insane Whispers will now add a 50% disorient to Mouth of Tzeentch.
-Deadly Clutch will now heal the Marauder for a higher value.
Witch Elf
Bug Fixes
-Agile Escape: This ability can no longer be used when Rooted.
-Ruthless Assault: This ability will now behave correctly when interrupted.
-Shadow Prowler: This ability will now always be interrupted when
the player is attacked.
Balance Changes
-Kiss of Betrayal will now deal Corporeal damage.
-Kiss of Agony will now deal Corporeal damage.
-Kiss of Death will now deal Corporeal damage.
-Kisses will no longer be able to activate off a thrown dagger.
-Vehement Blades has had its damage contribution from stats reduced.
-Enfeebling Strike has had its damage contribution from stats reduced.
-Treacherous Assault has had its damage contribution from stats reduced.
-Masterful Treachery's bonus to damage has been lowered.
-Sharpened Edge has had its armor debuff removed, this has
beenreplaced with a self buff that will deal damage back to your
enemywhenever they block or parry your attacks.
-Pierce Armor has had its additional armor debuff removed, this
hasbeen replaced with a self buff that will greatly increase your
WeaponSkill.
-Sacrifices Rewarded will now absorb more damage.
Zealot
Bug Fixes
-Ritual of Lunacy: The build up for this ability will now be correct.
-Ritual of Lunacy: The effect from this ability should now last for
the correct duration.
-Ritual of Innervation: The tooltip for this ability will now
reflect that only one Ritual -may be active at a time.
-Ritual of Superiority: The tooltip for this ability will now
reflect that only one Ritual may be active at a time.
-Ritual of Lunacy: The tooltip for this ability will now reflect
that only one Ritual may be active at a time.
-Suppress the Fragile Unbeliever: This morale ability will now do
the correct damage, and the damage will not be defendable.
-Mark of Remaking: The tooltip for this ability will now show the
correct amount of Toughness given.
-Leaping Alteration: The leaping effect will no longer stop jumping
tonew targets after healing the caster. In addition, this ability may
nowbe cast directly on an RvR-flagged ally while the Zealot is not
flagged(and doing so will flag the Zealot for RvR, as with all other
directheals). The subsequent leaps of the ability will only
affectRvR-flagged allies if the Zealot is RvR-flagged themselves.
-Tzeentch's Talon: The tooltip for the effect has been updated to
more accurately reflect what the effect does.
-Daemon Spittle: The damage from this will no longer stack with
itself,and will only be defendable when it initially hits the target.
-Aethyric Shock: Fixed a typo in the tooltip for this ability.
Balance Changes
-Manipulation will now deal Corporeal damage.
-Dark Medicine will now heal slightly more initially and slightly
less over time. The -over time portion will now last 5s.
-Dust of Pandemonium will now cast faster and heal for a higher value.
-Veil of Chaos will now absorb more damage.
-Ritual of Superiority will now absorb more damage.
-Tzeentch's Shielding will now absorb more damage.
Voila pour la destruction.