Warhammer - Klan Kass Kranes - Peaux Vertes
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Le Deal du moment :
Funko POP! Jumbo One Piece Kaido Dragon Form : ...
Voir le deal

 

 [Actu] Patch note 1.2 (ou la fin des doutes 2).

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4 participants
AuteurMessage
Klakfass
RANG 7 ORK
RANG 7 ORK
Klakfass


Nombre de messages : 268
Age : 43
Classe : Koup'tou
Date d'inscription : 17/04/2008

[Actu] Patch note 1.2 (ou la fin des doutes 2). Empty
MessageSujet: [Actu] Patch note 1.2 (ou la fin des doutes 2).   [Actu] Patch note 1.2 (ou la fin des doutes 2). Icon_minitimeVen 13 Fév - 16:07

Producer's Note

Well here it is; The Public Test Patch Notes for Game Update 1.2. Many hours of blood, sweat and tears went into these notes, and it shows. From the sheer size (over 55 pages!) to the numerous improvements being implemented, it's all been a labor of love (or was that WAAAGH!). In the notes below you'll see over 500 bug fixes, 10 plus pages of career balancing, numerous RvR improvements, UI improvements, continued building on our success with improving performance and server stability and a considerable review of our dungeon loot itemization. While these notes are still technically a "work in progress" they represent the majority of the changes that will be implemented with Game Update 1.2. Please keep in mind, these notes are for the public test server and can change periodically throughout the Public Testing Process.

As always, thank you to our Players for their continued support.
Jeff Hickman
Executive Producer
Warhammer Online: Age of Reckoning.

Highlights


  • New Careers! Unleash the savage fury of the relentless Orc Choppa, or take up the doom-laden oath of the unstoppable Dwarf Slayer.
    These two new melee-focused careers relish the thrill of fighting on
    the front lines and laying waste to all foes that come within reach of
    their mighty blades.


  • Bitter Rivals join the battle! Introducing the newest live event for Warhammer Online: Age of Reckoning. "Bitter Rivals" focuses on the ancient hatred that burns between the Dwarf and greenskin races. Millennia of conflict in the Worlds Edge Mountains have honed the enmity that exists between the Orcs and Goblins and the stout Dwarfs to a razor-sharp edge, and when these nemeses meet in battle, it is war without mercy.


  • Fight for control of the warped Twisting Tower! The battle
    rages in this new Tier 4 Scenario found deep in the heart of the
    maddening Chaos Wastes. Here, the warping power of Chaos is at its
    peak, transforming the very fabric of reality in defiance of all
    reason. Warriors of Order and Destruction must grapple for control of
    this ancient citadel, for if the secrets of the Twisting Tower should
    fall into enemy hands, the tide of battle will surely turn. Like the
    Reikland Factory, the Twisting Tower will be available for all players
    for a limited time as a preview to accompany the Bitter Rivals event.
    Be sure to stake your claim to the Twisting Tower while you can!


  • Answer the Call to Arms with new Realm vs. Realm gameplay
    enhancements! Introducing the new Open RvR Rallying Cry system that summons you to key battles for Tiers 1 and 2. The new Zone Control Domination System for Tiers 2 through 4 rewards a realm that truly conquers the battlefield. Also, many improvements to siege weapons ensure that the mighty engines of war are now more lethally effective than ever. See below for additional details.


  • New treasures await! Across-the-board itemization improvements
    have been made to the Fortresses, world dungeons, and city dungeons of WAR, including better world drops, quest rewards, Influence rewards, and more!


  • Crafting System Improvements! We've made many improvements to
    the game's crafting system, including pairing-off specific gathering
    skills with specific production skills in order to make crafters more
    self-sufficient. Also, the leveling curve of trade skills has been
    improved and fewer components are required to create items. Last, but certainly not least, is the addition of new craftable items!


  • Easy Public Quests make their debut in Tiers 2, 3, and 4.
    Scaled for courageous bands of 1 to 3 adventurers, these Public Quests offer a rewarding PvE experience without a large commitment of forces. You'll find one Easy Public Quest in each Chapter, so gather a few friends, or venture out alone... if you dare!


  • Multiple mail attachments! Now you can send several attached items with a single mail message.


  • Two new secret lairs await! Finding the new hidden lairs is
    only half the battle. Figuring out how to open the door and surviving
    the dangers inside is another matter, entirely!

General Changes & Bug Fixes


  • In combat, your own health value could fluctuate up and down inaccurately. This will no longer occur.


  • When instructed to attack a target on the other side of a closed door, pets will no longer run through the door.


  • Sometimes when players died, they would appear to others to be
    sliding around on the ground after respawning. This issue has been
    fixed.


  • /ignore will persist properly between logins.


  • Players will no longer incorrectly see other players on their mounts after they have dismounted.


  • Opening Movies will no longer always be at max volume.


  • When using GTAoE abilities, sometimes the targeting reticle
    graphic would get stuck to the player instead of showing properly where
    the cursor has targeted. This has been resolved.


  • When a player changes appearances (such as a Squig Herder
    getting into their Squig Armor) other players targeting that player
    will no longer lose their target.


  • When using flight masters, the flight cinematic will now be less wobbly for Destruction characters.


  • When a player uses a flight master and attempts to enter a
    part of the game world that is currently down or not running, the
    player will be returned to the flight master instead of getting stuck
    in the flight cinematic.


  • The ground targeting interface has been tweaked. When you are attempting to place a ground target over an invalid surface, there is now a separate ground decal used to show you that you're targeting an invalid surface. There's also now a ground-target-specific icon which will grey and un-grey depending on where you are mousing over.


  • When attempting to loot from a pile of corpses, the client
    will now prioritize corpses with loot on them over empty corpses,
    making it easier to loot.


  • Under heavy server load situations, buffs and debuffs will no longer last longer than they should.


  • Monsters will now be less prone to going into an evade state
    and returning to their spawn point when trying to reach targets.


  • Pets will have a more accurate line of sight when trying to use abilities on their targets.


  • When mousing over the Tier Label on the Pairing Map, there is
    now a tooltip that displays the level range for the Tier.


  • Players will now be able to click on the round button on the
    flight map to fly to refugee camps, rather than just the text name on
    the right side of the map.


  • Missing zones have been added to the flight map. Travel map layout issues have been resolved.


  • Monsters which flee from combat due to being at low hit points
    will now immediately begin moving at a slower speed.

Combat and Careers

General

Bug Fixes:

  • All Disorient effects cast by players will no longer stack.
    Only the most powerful Disorient will affect the target.


  • Fixed a bug which was causing all area-of-effect abilities in
    the game to have a slightly smaller area of coverage than intended.
Balance Changes:


  • Abilities which proc or trigger damage will now correctly be
    based on their respective resistance types, and will be mitigated
    appropriately. Specific abilities for each career affected by this
    change are noted below.
  • Items which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately.
  • Immovable: Duration increased to 20 seconds.
  • We have adjusted the way that the Disorient debuff will effect characters. Instead of increasing all ability cast times by a flat
    value, it will now increase cast times by a % of the total cast time of
    the spell. As a result, melee abilities and instant cast spells will no
    longer be affected by Disorient since their cast time is effectively 0
    seconds. Specific abilities for each career affected by this change are
    noted below.
  • All absorb shield buffs have increased in effectiveness, and will now absorb roughly 50% more damage in most cases. Specific
    abilities for each career affected by this change are noted below.
Renown Abilities:



  • Pick Lock: Fixed a bug that prevented this ability from functioning.
  • Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.
  • For Glory!: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
  • King of the Hill: The tooltip for this Tactic has been updated
  • to better reflect when players will receive the bonus.
  • Mission Focused: The tooltip for this Tactic has been updated
  • to better reflect when players will receive the bonus
  • Town Raider: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus
  • Unbending Will I-III: This ability will now provide the correct amount of Spirit resistance.
  • Modify War Engine: This effect will no longer stack when multiple players cast it on a single engine
  • Hamper War engine: This ability will now properly be listed as a debuff.
Guild Tactics:


  • Thornshield: The damage done by all three levels of this
  • Tactic will now show up in the combat tab and in the on-screen text.
  • Enhanced Knowledge II: Fixed a typo in this ability's name.

Monsters:


  • Arial Assault: This ability will now do the correct damage.
  • Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.
Items:


  • Boost IV-VI: These effects will now display that they also increases critical damage.


Healer Archetypes


  • Alter Fate: This ability is now affected by the Anti-Resurrection effect present at some encounters
  • Shield Wall: The block bonus from this ability will no longer stack with other block buff bonuses.

Balance changes:


  • Divine Protection: This ability will now absorb more damage.

Tank Archetype



Bug Fixes:

  • Unstoppable Juggernaut: Fixed a typo in this ability's tooltip.

Ranged DPS Archetype

Bug fixes:

  • Concealment: This ability's tooltip will now show the correct duration of the effect.
  • Hail of Doom: This ability will now correctly do damage for the entire time that it channels.

Racial



Bug Fixes:

  • Bathing in Blood: The healing from this Tactic will no longer stack with itself.
Balance Changes:

  • Warped Flesh (Chaos): This Tactic will now absorb more damage
  • Emperor's Ward (Empire): This Tactic will now absorb more damage.

je ferais la suite plus tard (super chiant le mode copier coller sur ce fofo) les carrieres arrivent donc lundi je pense.
source


Dernière édition par Krokfess Groinkasser le Ven 13 Fév - 16:18, édité 1 fois
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Klakfass
RANG 7 ORK
RANG 7 ORK
Klakfass


Nombre de messages : 268
Age : 43
Classe : Koup'tou
Date d'inscription : 17/04/2008

[Actu] Patch note 1.2 (ou la fin des doutes 2). Empty
MessageSujet: Re: [Actu] Patch note 1.2 (ou la fin des doutes 2).   [Actu] Patch note 1.2 (ou la fin des doutes 2). Icon_minitimeVen 13 Fév - 16:15

Aller je mets au moins celles qui nous intéressent :

[Actu] Patch note 1.2 (ou la fin des doutes 2). BO_EN

Bug Fixes:

  • Waaagh!: This ability's debuff icon tooltip now states correct reduction type, and no longer requires a target.
  • T'ree Hit Combo: This ability will now behave correctly when interrupted.
  • Can't Hit Me!: This ability will now behave correctly when interrupted.
  • Da Biggest: This ability will now continue after zoning.
  • Da Toughest: This ability will now continue after zoning.
  • Da Big Un': This ability will now continue after zoning.
  • Rock 'Ard: This ability no longer claims to lead to Gud Plan, or highlights while you have a Gud Plan.
  • Challenge: This ability no longer requires an enemy target.
  • Da Greenest: This ability's armor-buffing effect will now scale with level.
  • Puddle O' Muck: This ability will now actually snare targets.
  • Where You Going?: This ability's description has been updated to reflect that this is actually a PBAoE.
Balance Changes:

  • Wot armor?: This ability has had its stacking % armor debuff
    replaced with a fixed-value armor debuff. Additionally, it will now
    apply its maximum debuff value in a single hit.
  • Da Toughest: This ability will now grant less Wounds and health to the Black Orc when it triggers.
  • Da Big Un': This ability will now deal more damage, and affect a larger area.
  • Savin' Me Hide: This abilty will now deal more damage, and
  • will also reduce the magical damage taken by you and your group.
  • Shut Yer Face: This ability will now deal more damage and cost no AP to activate.
  • Down Ya Go: This ability will now deal more damage, knock the
  • target down for 3 seconds, and cost no AP to activate.
  • T'ree Hit Combo: This ability will now deal more damage but will receive less damage contribution from stats.
  • Not in da Face!: This ability will now deal more damage and
  • also make you and your group briefly immune to disabling effects.
  • WAAAAAAAGH!: This ability will now deal more damage.
  • Can't Hit Me!: This ability will now deal Corporeal Damage.
  • Big Brawlin': This ability will now disorient targets by 25%.
  • Dat Was Great!: This Tactic has been changed to match the
  • changes to Wot armor?. The Tactic will now increase the duration of Wot armor?, and reduce the victim's Toughness.
  • Rock 'Ard: This ability will now absorb more damage.
  • Can't Touch Us: This ability will now absorb more damage.

[Actu] Patch note 1.2 (ou la fin des doutes 2). SHA_EN

Bug Fixes:

  • Gedup!: This ability's build time has reduced, but its cooldown time has been increased.
  • Do Sumfin Useful: Fixed a typo in this ability's tooltip.
  • Big Waaagh!: The Waaagh! mechanic will now properly light up this ability on the hotbar.
  • 'Ey, Quit Bleedin': Fixed a bug which was allowing this ability to incorrectly cast on NPCs.
Balance changes:

  • Gork'll Fix It: This ability will now heal slightly more
  • initially, and slightly less over time. The over time portion will now
    last 5 seconds.
  • Gather Round: This ability will now cast faster and heal for a higher value.
  • I'll Take That!: This ability will now deal more damage.
  • Yer Not so Bad: This abilty now has no build time.
  • 'Ere We Go!: This ability's extra damage will now deal Elemental Damage.
  • Gork's Barbs': This ability will now deal Elemental Damage.
  • Bunch o' Waaagh: This ability will now receive a greater damage contribution from stats.
  • Don' Feel Nuthin: This ability will now absorb more damage.
[Actu] Patch note 1.2 (ou la fin des doutes 2). SH_EN

Bug Fixes:

  • Indigestion: Fixed a bug that caused this ability to use Intelligence instead of Strength in damage calculations.
  • Sticky Squigz: This ability now costs the correct amount of Action Points to use.
  • Big Bouncin!: This ability will now behave correctly when interrupted.
  • Run Away!: This ability's cost has been lowered. The knock
    forward effect has been changed to a movement speed increase effect.
  • 'Ere Squiggy!: Fixed a bug that prevented this Tactic from firing on damage abilities.
  • Lots o' Arrers: This ability's animation will no longer continue after the Squig Herder runs out of AP.
  • Splinterin' Arrers: You can now hit Keep doors with Run n' Shoot while this Tactic is slotted.
Balance Changes:

  • Squig Armor: This ability no longer has a build time, and its reuse time has been greatly reduced.
  • Tastes Like Chicken: The heal portion of the ability is no
    longer dependent on the pet's health at the time of the sacrifice.


Dernière édition par Krokfess Groinkasser le Ven 13 Fév - 16:16, édité 1 fois (Raison : Pu.... de copier-coller de me...)
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Petipapanoel
Ancien Boyz
Petipapanoel


Nombre de messages : 83
Age : 35
Classe : BouF'Tou
Date d'inscription : 23/12/2008

[Actu] Patch note 1.2 (ou la fin des doutes 2). Empty
MessageSujet: Re: [Actu] Patch note 1.2 (ou la fin des doutes 2).   [Actu] Patch note 1.2 (ou la fin des doutes 2). Icon_minitimeVen 13 Fév - 17:19

lundi kouptou ? xD
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Polork Bouff'Kran
Ancien Boyz
Polork Bouff'Kran


Nombre de messages : 647
Age : 38
Classe : Koup'Tou-mais-pas-tout-de-suite
Date d'inscription : 23/01/2007

[Actu] Patch note 1.2 (ou la fin des doutes 2). Empty
MessageSujet: Re: [Actu] Patch note 1.2 (ou la fin des doutes 2).   [Actu] Patch note 1.2 (ou la fin des doutes 2). Icon_minitimeVen 13 Fév - 22:12

Si ils sortent le Koup'tou la semaine prochaine alors que justement précisement pile-poil CETTE semaine je ne suis pas la, je porte plainte.

Qu'on se le dise.
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Zuggrut Klat'Rotul'
RANG 1 ORK
RANG 1 ORK
Zuggrut Klat'Rotul'


Nombre de messages : 96
Age : 36
Date d'inscription : 09/07/2008

[Actu] Patch note 1.2 (ou la fin des doutes 2). Empty
MessageSujet: Re: [Actu] Patch note 1.2 (ou la fin des doutes 2).   [Actu] Patch note 1.2 (ou la fin des doutes 2). Icon_minitimeDim 15 Fév - 14:42

lol Polork! ...Mais si tu portes plainte, et que ça marche et qu'ils repoussent le koup'tou........Bah t'vas m'filé tout tes zongl' eud' pieds d'nabots ou j'te kass' ton blok'tout sur la kaboche!!! Evil or Very Mad
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